1- just kill trading lol
- Eliminate Cutbacks, easily the most unrealistic part of the league, and annoying to input. I think it would actually create more FA movement because you need to be more careful with your cap space, you can't just cutback Chris Paul's huge deal to free up $40M for example.
- Designate all point guard eligible players ahead of the draft. That would stop all shooting guard from being moved to point guard. Less position changes as a result.
- Stick to a strict every other day schedule. The more frequent sims result in commish burnout.
- Have pre-season injuries carry over into the regular season. It would be pure comedy to see Kemba have severe depression in the preseason and miss most of the regular season.
Coaches have been traded irl?1. No cut backs. They don't exist IRL and they kinda just fuck with the free agent market, and they're also the only reason why some teams have like 300M in the bank.
2. No trading coaches. Also doesn't exist
3. Coaching has to be paid and submitted by sim 1. I just think trading coaches and saving them for the end of the season to tank better is dumb. Just make it all happen at once, make the other sims more straightforward for those running them.
4. Some type of cap on banks or a tax or something. A hard cap would be easier. But having like $400M in the bank after a decade of tanking is a stupid advantage and a way to horde value without it expiring or showing up on your roster and hurting your tank. It isn't too big of a problem IMO but can still be exploited if someone really wanted to.
5. Don't let guys play backup where they can't start. Kyrie broke the scoring record because Carmelo was running PG for Miami one year. And I also raise the issue again that you could intentionally acquire an injured player to work around the position rule and run guys at PG to cheese in the playoffs, or even to improve position in the standings. It still could have an impact on the league.
6. Get Josh a better laptop
1. D-League is processed at the same time as summer league, IRing players not required. Sending good prospects to the D-league just helps the all out tanking wars and if required to actually play these guys some of the tanking teams couldn't hide their best players for the full season. Also good teams who make good use of late picks don't have to waste years of the player being on a good contract by being IRd.
2. Swap rights should be attached to picks. If you trade a pick with a swap right attached, the team receiving the picks also received the swap right by default, as it is attached to the pick.
3. Go back to making the coaches a little broader regarding what they can coach. The coach structure currently is fine, but I preferred it when coaches were geared towards offensive categories, defensive categories, and athletic categories, as opposed to the very specific skill sets they are now where they are really limited to coaching specific position groups basically. Also like the idea of these being due earlier in the season, maybe not before sim 1 but maybe by the ASG.
People are probably just interested with potential, handles, and quickness.Got some similar ideas to what Brooks threw out:
1) Limit Position Changes heavily, each player only gets 1 position change for their entire career. Draft a SG and want to develop him at PG? You can but you have to stick with it.
2a) I wouldn't make every attribute available to the league via excel, but I do think there should be some transparency each year. After TC each year release an excel file with every players Potential, Handles, and 1-2 rotating attribute reveals each year.
2b) Pros to this would include: eliminate pot scouts for commissioners, and some attribute scouting as well. Don't have to worry about someone like daulten lying about a players potential. Also handles is such an important attribute, the transparency there would be huge in assessing players values.
3) Pre Season DC - Sim 1 DC rewards. 75% of Gm's run fuck around DC's in pre, or play players in ways they never would in the regular season. Pre season is still valuable for those that utilize it wisely. I would offer a GM cash incentive for those that run "SAME" DC from pre to sim1, and a slightly lower GM cash incentive for those that make minimal changes from pre to sim 1 (like 3 bold changes or less). Would hopefully decrease the amount of work the commissioners need to do for Sim 1.
4) having to IR DLG players is dumb. This rule forces the commish's to sign random players sometimes when GM's fail to sign the right number of players for the roster. Keep the DLG boosts, maybe title it "2 Way Player" instead and let those rookies / sophomores play so commissioners don't even have to think about this for each DC they enter.
We should follow real life and change the lottery as the NBA did in the same year.1. To curtail tanking, I'd at least change the lottery system a little. You could either do the current nba lottery system, that adjusts it to 4 teams being selected to the top4 picks, and evens out the odds more. Or, we could even out the odds even more from 1-14, and select 5 or 6 teams to the top picks. This way, even if you're the worst team, you aren't even guaranteed a top5 pick. Also, the teams actually trying, and usually would be stuck in no mans land, have a real shot at a top pick.